wishvane answers one question: how did games like yours actually do on Steam, in copies and revenue, before you spend a year building something the market cannot support.
Answering that honestly means making a lot of judgement calls in public. How many copies does a review really imply. When is a sample too small to say anything. What to do when the most interesting number is also the shakiest one. Those calls are the product, and most of them never show up in the interface.
So they go here.
What to expect
This blog is the working out. Expect the estimates to come with their error bars attached, expect the mistakes to get written up rather than quietly patched, and expect the occasional post where the data says something inconvenient about a genre a lot of people are betting on.
- Estimates arrive labeled, with the method in the open.
- Mistakes get a post, not a silent patch.
- Inconvenient findings get published anyway.
The second reason
wishvane is built alongside ABYSSWARD, a game I am making, which means I am also wishvane’s most demanding user. Every time the tool tells me something I do not want to hear about my own project, that is a post.
First one is on its way.