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wishvane

Frequently asked questions

Straight answers about where the numbers come from, how honest they are, and what wishvane will and won't tell you before you spend months building.

Data and method

Where does wishvane's data come from?

Two public sources, both credited. Steam provides a game's price, release date, and review counts; SteamSpy (used under CC BY-NC) adds its owner estimates and the by-tag samples behind the genre reports. wishvane turns those into copy and revenue estimates. It never uses private or scraped data, and it never shows a number it cannot source.

How do you estimate copies from review counts?

A game's public review count is a rough proxy for how many people own it: only a fraction of buyers ever leave a review, so multiplying the review count by a factor lands you in the right neighbourhood. wishvane uses that review-to-owners method, the one the indie community already leans on, adjusted for release year, and always shows it as a range. The raw review count is the quiet engine behind the estimate, never the headline.

How accurate are the copy and revenue estimates?

They are estimates, and wishvane labels every one. Copies come from a review-count proxy, so read them as a range, not a receipt. Revenue is shakier still: it multiplies the copies estimate by list price and takes Steam's roughly 30% cut, so it stacks one estimate on top of another. Good for sizing a genre's realistic ceiling, not a substitute for a game's actual sales figures.

Why is every number a range instead of an exact figure?

Because an exact number would be a false promise. The underlying data is a proxy, so the honest output is a labeled band with the method shown, not a fake-precise point. A range tells you the realistic spread; a single figure would just hide the uncertainty.

Honesty and limits

Will wishvane tell me whether my game will sell?

No, and anyone who claims they can is guessing. wishvane tells you what a genre realistically produces: what a typical game does, what the top of the genre does, and where the money tends to land. Whether yours beats that comes down to your game, your marketing, and some luck. It sizes the opportunity; it does not predict your outcome.

Why don't you show wishlists or follower counts?

Wishlists are private to each developer, so any wishlist number wishvane showed you would be invented, and we would rather say nothing. Follower counts are public, but a follower count on screen is a vanity number, and wishvane is not a social network; if we ever use followers, it will be quietly, as one input to an estimate, never as a headline.

Is it accurate for my specific genre or niche?

It depends on how much the genre's tag has to work with. A genre report is built from a systematic SteamSpy sample of that tag, and wishvane shows you the sample size so you can judge it. A big, well-tagged genre supports a confident report; a thin or fuzzy niche gets hedged, or wishvane says it cannot place it yet rather than generalising from a handful of games.

What is the difference between the market and cohort numbers on a genre page?

They answer two different questions and are never blended into one. The market view is the whole genre, from a systematic SteamSpy tag sample: the citable ceiling. The cohort view is only the games gathered on wishvane in that genre, a smaller, self-selected set shown as exactly that. One says the market, the other says gathered here, and neither is dressed up as the other.

Using wishvane

Is wishvane free? Do I need an account?

It is free, and no. You can look up any game or genre and size up your own concept without signing up. Your comparison lives in your browser, so you can come back to it, and share it with a link, without an account.

Can I look up any game on Steam?

Just about any published Steam game. Type a name or paste a store link and wishvane assembles its page on the spot: the estimated copies and revenue, how it compares to its neighbours, and the genre it sits in. The first look on a game nobody asked about before can take up to a minute to assemble; after that it is instant.

Is my comparison private?

Yes. A comparison you build lives under a private link that search engines are told to ignore, so it never shows up in search. Only the public example and the game and genre pages are indexable. Nothing on it is tied to your identity unless you choose to sign in and attach a market plan, and even then the link stays unlisted.