Pick your genre, see what's realistic
Each example leaves one real game out and predicts it from its similar games, so you can see the honest range a genre produces before betting months on a concept. Most of the left-out games are reasonably successful indies, not breakout hits, because that's the realistic middle.
- Deckbuilder roguelite
How it did, and what its 4 similar games say about the genre.
See the Deckbuilder roguelite report → - Roguelike deckbuilder
How it did, and what its 4 similar games say about the genre.
See the Roguelike deckbuilder report → - Roguelite action
How it did, and what its 4 similar games say about the genre.
See the Roguelite action report → - Horde survival
How it did, and what its 4 similar games say about the genre.
See the Horde survival report → - Twin-stick shooter
How it did, and what its 4 similar games say about the genre.
See the Twin-stick shooter report → - FPS roguelite
How it did, and what its 4 similar games say about the genre.
See the FPS roguelite report → - Dice roguelike
How it did, and what its 4 similar games say about the genre.
See the Dice roguelike report → - Retro FPS
How it did, and what its 4 similar games say about the genre.
See the Retro FPS report → - Soulslike
How it did, and what its 4 similar games say about the genre.
See the Soulslike report → - Metroidvania
How it did, and what its 4 similar games say about the genre.
See the Metroidvania report → - Colony sim
How it did, and what its 4 similar games say about the genre.
See the Colony sim report → - Automation / factory
How it did, and what its 4 similar games say about the genre.
See the Automation / factory report → - City builder
How it did, and what its 4 similar games say about the genre.
See the City builder report → - Management tycoon
How it did, and what its 4 similar games say about the genre.
See the Management tycoon report → - Turn-based tactics
How it did, and what its 4 similar games say about the genre.
See the Turn-based tactics report → - Survival craft
How it did, and what its 3 similar games say about the genre.
See the Survival craft report → - Action tower defense
How it did, and what its 3 similar games say about the genre.
See the Action tower defense report → - Cozy farming sim
How it did, and what its 4 similar games say about the genre.
See the Cozy farming sim report → - Chill job sim
How it did, and what its 4 similar games say about the genre.
See the Chill job sim report → - Traditional roguelike
How it did, and what its 4 similar games say about the genre.
See the Traditional roguelike report → - Co-op horror
How it did, and what its 4 similar games say about the genre.
See the Co-op horror report → - Single-player horror
How it did, and what its 4 similar games say about the genre.
See the Single-player horror report → - Narrative adventure
How it did, and what its 4 similar games say about the genre.
See the Narrative adventure report → - Cozy adventure
How it did, and what its 4 similar games say about the genre.
See the Cozy adventure report → - Puzzle
How it did, and what its 4 similar games say about the genre.
See the Puzzle report → - Puzzle platformer
How it did, and what its 4 similar games say about the genre.
See the Puzzle platformer report → - Precision platformer
How it did, and what its 4 similar games say about the genre.
See the Precision platformer report → - Party physics
How it did, and what its 4 similar games say about the genre.
See the Party physics report → - Visual novel
How it did, and what its 4 similar games say about the genre.
See the Visual novel report → - Indie JRPG
How it did, and what its 4 similar games say about the genre.
See the Indie JRPG report → - Rhythm
How it did, and what its 4 similar games say about the genre.
See the Rhythm report →
Building your own game? Every example here left a real game out and predicted it. Run the same comparison on your own concept before you spend months on it.