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wishvane

How many copies did Core Keeper sell?

Estimated copies sold
≈ 1.6M–2.6M
$8.6M–$23.2M after Steam's cut $15.7M–$35.7M before the cut
from 65k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Core Keeper out and predicted the genre from its 3 similar games. Every figure here, including Core Keeper's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–9.9M
best case 17.5M (Valheim)
The Open World genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.6M–9.9M copies
≈ $13.0M–$78.1M after Steam's cut
from ~72k reviews
Best case
≈ 13.3M–21.7M copies
Valheim · ≈ $73.4M–$197.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 3) and Open World Survival Craft (3 of 3).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
2 of your 3 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Valheim
2021
Est. copies
≈ 13.3M–21.7M
7.5x vs typical
SteamSpy 10M–20M
Est. revenue
$73.4M–$197.2M after Steam's cut $133.4M–$303.4M before the cut
$19.99
538k reviews
Very Positive
Open World Survival CraftSurvival
Necesse
2025
Est. copies
≈ 661k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
28k reviews
Very Positive
Open World Survival CraftMultiplayer
The Planet Crafter
2024
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.0M before the cut
$23.99
72k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.