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The realistic ceiling for Turn-based tactics games

Two honest views of what Turn-based tactics games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ under 20k copies
under $112k after Steam's cut, est.
The top decile
≈ 100k–200k copies
$559k–$1.1M after Steam's cut, est.

Half the reviews in SteamSpy's sample of 3,453 Turn-based tactics games sit with 34 of them.

Based on the 3,453 Turn-based tactics games SteamSpy lists, its visible subset, not the whole market. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Turn-based tactics games gathered on wishvane

Across the 355 Turn-based tactics games compared here, a typical one runs ≈ 274k–335k copies (est.), with XCOM® 2 the biggest comparable game at ≈ 4.3M–7.1M. A small, self-selected sample, not the whole market.

  • The Turn-based tactics games gathered here span 2014 to 2026, a long track record.
  • Across the Turn-based tactics games gathered here the median price is $14.99, and the biggest charge more, around $25.

and 295 more

Building a Turn-based tactics game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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