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How many copies did Shadowrun: Hong Kong - Extended Edition sell?

Estimated copies sold
≈ 224k–363k
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowrun: Hong Kong - Extended Edition out and predicted the genre from its 8 similar games. Every figure here, including Shadowrun: Hong Kong - Extended Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 360k–938k
best case 2.1M (Transistor)
The Turn-Based genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 360k–938k copies
≈ $2.5M–$7.5M after Steam's cut
from ~10k reviews
Best case
≈ 1.6M–2.6M copies
Transistor · ≈ $8.9M–$24.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Cyberpunk (4 of 8).
The winners
Winners here lead with Female Protagonist + Cyberpunk, priced around $20.
The era
The games you compared span 2013 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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