Sign in
wishvane

How many copies did Shadowrun: Dragonfall - Director's Cut sell?

Estimated copies sold
≈ 372k–604k
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before Steam's cut
from 7k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shadowrun: Dragonfall - Director's Cut and predicted how it would do from its 8 similar games. Every figure here, including Shadowrun: Dragonfall - Director's Cut's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 62k–395k
best case 1.2M (Shadowrun Returns)
Games like Shadowrun: Dragonfall - Director's Cut

A typical game among these

≈ 62k–395k copies

≈ $133k–$2.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Shadowrun Returns at ≈ 884k–1.4M copies, ≈ $3.6M–$9.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 122 reviews in their first month; the range was 68 to 2k.
The genre you'd be entering
These games
The similar games share Turn-Based (7 of 8) and Cyberpunk (5 of 8).
The winners
Winners here lead with Cyberpunk + Turn-Based, priced around $15.
When they shipped
The similar games span 2008 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Shadowrun Returns
2013
Est. copies
≈ 884k–1.4M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before Steam's cut
$14.99
14k reviews
Very Positive
RPGCyberpunk
Colony Ship: A Post-Earth Role Playing Game
2023
Est. copies
≈ 107k–173k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.8M before Steam's cut
$39.99
4k reviews
Very Positive
Turn-BasedTactical RPG
Invisible, Inc.
2015
Est. copies
≈ 283k–459k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$19.99
6k reviews
Very Positive
CyberpunkDifficult
Shadowrun: Hong Kong - Extended Edition
2015
Est. copies
≈ 237k–386k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$19.99
5k reviews
Very Positive
RPGCyberpunk
X-COM: Apocalypse
2008
Est. copies
≈ 61k–99k
SteamSpy 200k–500k
Est. revenue
$83k–$224k after Steam's cut $152k–$345k before Steam's cut
$4.99
961 reviews
Very Positive
StrategyTurn-Based
UnderRail
2015
Est. copies
≈ 354k–576k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.0M before Steam's cut
$14.99
7k reviews
Very Positive
RPGPost-apocalyptic
Keylocker | Turn Based Cyberpunk Action
2024
Est. copies
≈ 7k–12k
SteamSpy 50k–100k
Est. revenue
$39k–$106k after Steam's cut $72k–$163k before Steam's cut
$19.99
289 reviews
Very Positive
JRPGCyberpunk
Shift'n Slay
2025
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$33k before Steam's cut
$11.99
99 reviews
Very Positive
StrategyTactical

Sizing up your own game? See how many copies games in its genre usually sell before you build it.