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How many copies did Shift'n Slay sell?

Estimated copies sold
≈ 2k–4k
$8k–$22k after Steam's cut $15k–$33k before Steam's cut
from 99 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shift'n Slay and predicted how it would do from its 8 similar games. Every figure here, including Shift'n Slay's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 674k–858k
best case 6.0M (XCOM® 2)
Games like Shift'n Slay

A typical game among these

≈ 674k–858k copies

≈ $6.0M–$13.2M after Steam's cut

from ~22k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: XCOM® 2 at ≈ 4.6M–7.4M copies, ≈ $25.1M–$67.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 5k to 13k.
The genre you'd be entering
These games
The similar games share Turn-Based Tactics (7 of 8) and Turn-Based (5 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Military + PvE; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Battle Brothers
2017
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.2M after Steam's cut $15.0M–$34.1M before Steam's cut
$29.99
29k reviews
Very Positive
StrategyRPG
XCOM®: Chimera Squad
2020
Est. copies
≈ 582k–947k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$9.99
23k reviews
Mostly Positive
XCOM® 2
2016
Est. copies
≈ 4.6M–7.4M
4.9x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.6M–$103.8M before Steam's cut
$19.99
110k reviews
Very Positive
IsometricTurn-Based Combat
Gloomhaven
2021
Est. copies
≈ 400k–650k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$15.9M before Steam's cut
$34.99
16k reviews
Very Positive
Online Co-OpDark Fantasy
Marvel's Midnight Suns
2022
Est. copies
≈ 609k–990k
SteamSpy 2M–5M
Est. revenue
$10.0M–$27.0M after Steam's cut $18.3M–$41.6M before Steam's cut
$59.99
25k reviews
Very Positive
SuperheroTurn-Based Tactics
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 445k–723k
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Mutant Year Zero: Road to Eden
2018
Est. copies
≈ 625k–1.0M
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before Steam's cut
$34.99
21k reviews
Very Positive
StrategyRPG
Into the Breach
2018
Est. copies
≈ 682k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.6M before Steam's cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy

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