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The realistic ceiling for Souls-like games

Two honest views of what Souls-like games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ under 20k copies
under $112k after Steam's cut, est.
The top decile
≈ 200k–500k copies
$1.1M–$2.8M after Steam's cut, est.

Half the reviews in SteamSpy's sample of 1,554 Souls-like games sit with 13 of them.

Based on the 1,554 Souls-like games SteamSpy lists, its visible subset, not the whole market. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Souls-like games gathered on wishvane

Across the 156 Souls-like games compared here, a typical one runs ≈ 38k–83k copies (est.), with Black Myth: Wukong the biggest comparable game at ≈ 28.9M–46.9M. A small, self-selected sample, not the whole market.

  • The Souls-like games gathered here span 2012 to 2026, a long track record.
  • Across the Souls-like games gathered here the median price is $19.99, and the biggest charge more, around $30.

and 96 more

Building a Souls-like game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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