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How many copies did DARK SOULS™ III sell?

Estimated copies sold
≈ 18.3M–29.7M
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
from 439k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DARK SOULS™ III out and predicted the genre from its 8 similar games. Every figure here, including DARK SOULS™ III's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.2M–28.4M
best case 39.4M (Black Myth: Wukong)
Games like DARK SOULS™ III

The middle of these games

≈ 8.2M–28.4M copies

≈ $92.9M–$451.0M after Steam's cut

from ~269k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.8M copies, ≈ $495.5M–$1332.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Souls-like (7 of 8) and Dark Fantasy (4 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 10M–20M
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2024
Est. copies
≈ 30.0M–48.8M
4.5x vs typical
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Est. copies
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4.3x vs typical
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Souls-likeOpen World
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2016
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≈ 6.7M–11.0M
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$46.4M–$124.7M after Steam's cut $84.3M–$191.8M before the cut
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2017
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≈ 19.3M–31.3M
2.1x vs typical
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DARK SOULS™ II: Scholar of the First Sin
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≈ 6.4M–10.4M
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≈ 5.6M–9.0M
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Est. revenue
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≈ 4.7M–7.6M
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$39.99
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