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The realistic ceiling for FPS games

Two honest views of what FPS games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 20k–50k copies
$84k–$210k after Steam's cut, est.
The top decile
≈ 500k–1M copies
$2.1M–$4.2M after Steam's cut, est.

Half the reviews in SteamSpy's sample of 6,244 FPS games sit with 25 of them.

Based on the 6,244 FPS games SteamSpy lists, its visible subset, not the whole market. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The FPS games gathered on wishvane

Across the 632 FPS games compared here, a typical one runs ≈ 71k–179k copies (est.), with Left 4 Dead 2 the biggest comparable game at ≈ 54.5M–88.5M. A small, self-selected sample, not the whole market.

  • The FPS games gathered here span 1998 to 2026, a long track record.
  • Across the FPS games gathered here the median price is $16.99, and the biggest charge more, around $20.

and 572 more

Building a FPS game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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