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How many copies did BioShock Infinite sell?

Estimated copies sold
≈ 7.5M–12.3M
$62.2M–$167.2M after Steam's cut $113.1M–$257.2M before the cut
from 145k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BioShock Infinite out and predicted the genre from its 3 similar games. Every figure here, including BioShock Infinite's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32.5M–33.6M
best case 33.3M (Cyberpunk 2077)

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 32.5M–33.6M copies
≈ $447.0M–$779.7M after Steam's cut
from ~899k reviews
Best case
≈ 25.4M–41.2M copies
Cyberpunk 2077 · ≈ $418.4M–$1125.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (3 of 3) and Open World (2 of 3).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60.
The era
The games you compared span 2011 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Red Dead Redemption 2
2019
Est. copies
≈ 25.9M–42.1M
SteamSpy 10M–20M
Est. revenue
$427.1M–$1148.4M after Steam's cut $776.6M–$1766.8M before the cut
$59.99
899k reviews
Very Positive
Open WorldStory Rich
Cyberpunk 2077
2020
Est. copies
≈ 25.4M–41.2M
SteamSpy 20M–50M
Est. revenue
$418.4M–$1125.0M after Steam's cut $760.8M–$1730.7M before the cut
$59.99
961k reviews
Very Positive
CyberpunkOpen World
Portal 2
2011
Est. copies
≈ 24.1M–39.2M
SteamSpy 5M–10M
Est. revenue
$66.3M–$178.1M after Steam's cut $120.5M–$274.1M before the cut
$9.99
464k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.