Sign in
wishvane

How many copies did Cyberpunk 2077 sell?

Estimated copies sold
≈ 24.4M–39.6M
$402.0M–$1080.8M after Steam's cut $730.9M–$1662.7M before Steam's cut
from 983k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cyberpunk 2077 and predicted how it would do from its 8 similar games. Every figure here, including Cyberpunk 2077's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 358k–600k
best case 1.5M (ICEY)
Games like Cyberpunk 2077

A typical game among these

≈ 358k–600k copies

≈ $3.4M–$8.2M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Open World (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: ICEY at ≈ 1.2M–1.9M copies, ≈ $3.5M–$9.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 850 to 3k.
The genre you'd be entering
These games
The similar games share Open World (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with Female Protagonist + Hack and Slash, priced around $11. The breakout hits carry Female Protagonist + Hack and Slash + Anime; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cyber Hunter
2020
Est. copies
≈ 269k–437k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Mostly Positive
Free to PlayBattle Royale
Garfield Kart
2015
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$948k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
The Surge
2017
Est. copies
≈ 423k–688k
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
$14.99
12k reviews
Mostly Positive
Souls-likeAction
Necromunda: Hired Gun
2021
Est. copies
≈ 199k–323k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$39.99
8k reviews
Mixed
ActionWarhammer 40K
Watch Dogs®: Legion
2023
Est. copies
≈ 314k–510k
SteamSpy 200k–500k
Est. revenue
$5.2M–$13.9M after Steam's cut $9.4M–$21.4M before Steam's cut
$59.99
13k reviews
Mixed
ActionOpen World
ICEY
2016
Est. copies
≈ 1.2M–1.9M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$10.99
28k reviews
Very Positive
ActionFemale Protagonist
RAGE 2
2019
Est. copies
≈ 492k–799k
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.4M before Steam's cut
$39.99
17k reviews
Mixed
ActionFPS
The Surge 2
2019
Est. copies
≈ 277k–450k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.4M before Steam's cut
$29.99
10k reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.