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wishvane

How many copies did Garfield Kart sell?

Estimated copies sold
≈ 656k–1.1M
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Garfield Kart out and predicted the genre from its 8 similar games. Every figure here, including Garfield Kart's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–68k
best case 923k (Need for Speed™ Most Wanted)
The Racing genre

All 8 of your similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 45k–68k copies
≈ $257k–$348k after Steam's cut
from ~1k reviews
Best case
≈ 703k–1.1M copies
Need for Speed™ Most Wanted · ≈ $3.9M–$10.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Competitive (4 of 8).
The winners
Winners here lead with Racing + Driving, priced around $17.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Need for Speed™ Hot Pursuit Remastered
2020
Est. copies
≈ 375k–609k
9.7x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
14k reviews
Very Positive
RacingDriving
Fling to the Finish
2024
Est. copies
≈ 34k–55k
SteamSpy 50k–100k
Est. revenue
$185k–$497k after Steam's cut $336k–$764k before the cut
$19.99
1k reviews
Very Positive
PhysicsParty Game
Garfield Kart - Furious Racing
2019
Est. copies
≈ 434k–705k
10x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$14.99
15k reviews
Very Positive
Cult ClassicRacing
Need for Speed™ Most Wanted
2020
Est. copies
≈ 703k–1.1M
18x vs typical
SteamSpy 1M–2M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before the cut
$19.99
27k reviews
Mostly Positive
RacingMultiplayer
Quake Live
2014
Est. copies
≈ 823k–1.3M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$9.99
16k reviews
Very Positive
FPSArena Shooter
Heavy Metal Machines
2018
Est. copies
≈ 120k–196k
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
4k reviews
Mostly Positive
Free to PlayVehicular Combat
Crash Drive 2
2015
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$94k–$252k after Steam's cut $170k–$388k before the cut
$4.99
1k reviews
Very Positive
RacingMultiplayer
Redout 2
2022
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$192k–$517k after Steam's cut $350k–$796k before the cut
$19.99
1k reviews
Very Positive
RacingFlight

Sizing up your own game? See what its genre can realistically do before you build it.