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The realistic ceiling for Roguelite games

Two honest views of what Roguelite games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ under 20k copies
under $84k after Steam's cut, est.
The top decile
≈ 100k–200k copies
$419k–$839k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 4,951 Roguelite games sit with 23 of them.

Based on the 4,951 Roguelite games SteamSpy lists, its visible subset, not the whole market. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Roguelite games gathered on wishvane

Across the 733 Roguelite games compared here, a typical one runs ≈ 35k–72k copies (est.), with Risk of Rain 2 the biggest comparable game at ≈ 9.3M–15.0M. A small, self-selected sample, not the whole market.

  • The Roguelite games gathered here span 2009 to 2026, a long track record.
  • Across the Roguelite games gathered here the median price is $10.99, and the biggest charge more, around $20.

and 673 more

Building a Roguelite game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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