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wishvane

How many copies did Curse of the Dead Gods sell?

Estimated copies sold
≈ 227k–369k
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Curse of the Dead Gods out and predicted the genre from its 4 similar games. Every figure here, including Curse of the Dead Gods's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 803k–4.1M
best case 10.6M (Hades)
The Action Roguelike genre

All 4 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 803k–4.1M copies
≈ $6.3M–$36.4M after Steam's cut
from ~40k reviews
Best case
≈ 8.1M–13.1M copies
Hades · ≈ $55.6M–$149.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 4) and Rogue-like (4 of 4).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hades
2020
Est. copies
≈ 8.1M–13.1M
7.7x vs typical
SteamSpy 5M–10M
Est. revenue
$55.6M–$149.4M after Steam's cut $101.0M–$229.8M before the cut
$24.99
306k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.4M before the cut
$19.99
57k reviews
Very Positive
IndieAction
Wizard of Legend
2018
Est. copies
≈ 639k–1.0M
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.6M before the cut
$15.99
21k reviews
Very Positive
Action RoguelikePixel Graphics
Ravenswatch
2024
Est. copies
≈ 530k–861k
SteamSpy 200k–500k
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$24.99
22k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.