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The realistic ceiling for Co-op games

Two honest views of what Co-op games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 20k–50k copies
$140k–$350k after Steam's cut, est.
The top decile
≈ 1M–2M copies
$7.0M–$14.0M after Steam's cut, est.

Half the reviews in SteamSpy's sample of 6,249 Co-op games sit with 47 of them.

Based on the 6,249 Co-op games SteamSpy lists, its visible subset, not the whole market. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Co-op games gathered on wishvane

Across the 517 Co-op games compared here, a typical one runs ≈ 95k–448k copies (est.), with HELLDIVERS™ 2 the biggest comparable game at ≈ 27.6M–44.9M. A small, self-selected sample, not the whole market.

  • The Co-op games gathered here span 2005 to 2026, a long track record.
  • Across the Co-op games gathered here the median price is $19.99, and the biggest charge more, around $25.

and 457 more

Building a Co-op game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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