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How many copies did Cuphead sell?

Estimated copies sold
≈ 7.6M–12.4M
$41.9M–$112.7M after Steam's cut $76.2M–$173.4M before Steam's cut
from 222k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cuphead and predicted how it would do from its 8 similar games. Every figure here, including Cuphead's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 96k–327k
best case 955k (Iron Snout)
Games like Cuphead

A typical game among these

≈ 96k–327k copies

≈ $595k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Co-op (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Iron Snout at ≈ 727k–1.2M copies.

What their first month looked like
About half the games that made it here had over 538 reviews in their first month; the range was 48 to 4k.
The genre you'd be entering
These games
The similar games share Co-op (4 of 8) and Beat 'em up (2 of 8).
The winners
Winners here lead with 2D Fighter + Fighting.
When they shipped
The similar games span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Battletoads
2020
Est. copies
≈ 60k–97k
SteamSpy 100k–200k
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before Steam's cut
$19.99
2k reviews
Mixed
ActionAdventure
Super Bunny Man
2023
Est. copies
≈ 309k–502k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before Steam's cut
$14.99
12k reviews
Very Positive
PlatformerSandbox
Shank 2
2012
Est. copies
≈ 230k–373k
SteamSpy 200k–500k
Est. revenue
$631k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$9.99
4k reviews
Very Positive
ActionBeat 'em up
Hunger Dungeon
2016
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mostly Positive
Free to PlayPixel Graphics
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$15.99
6k reviews
Very Positive
Co-op2D
Mineirinho Director's Cut
2020
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$16k–$42k after Steam's cut $28k–$64k before Steam's cut
$0.99
2k reviews
Mixed
AnimeAction
Iron Snout
2016
Est. copies
≈ 727k–1.2M
5.5x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
17k reviews
Overwhelmingly Positive
Free to Play2D Fighter
Afterbeat (Project Arrhythmia)
2019
Est. copies
≈ 78k–126k
SteamSpy under 20k
Est. revenue
$321k–$862k after Steam's cut $583k–$1.3M before Steam's cut
$14.99
3k reviews
Overwhelmingly Positive
MusicRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.