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wishvane

How big is Iron Snout?

Estimated owners
≈ 699k–1.1M
from 17k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Iron Snout out and predicted the genre from its 4 similar games. Every figure here, including Iron Snout's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–6.9M
best case 18.5M (Brawlhalla)
The Fighting genre

All 4 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.3M–6.9M copies
≈ $26.4M–$70.4M after Steam's cut
from ~74k reviews
Best case
≈ 14.1M–22.9M copies
Brawlhalla
The genre you'd be entering
Your set
Your set clusters on Fighting (4 of 4) and 2D Fighter (3 of 4).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $40.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Brawlhalla
2017
Est. copies
≈ 14.1M–22.9M
5.5x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
409k reviews
Mostly Positive
Free to PlayMultiplayer
Street Fighter V
2016
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$9.7M–$26.1M after Steam's cut $17.7M–$40.2M before the cut
$19.99
44k reviews
Mixed
FightingAction
TEKKEN 8
2024
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$18.9M–$50.7M after Steam's cut $34.3M–$78.0M before the cut
$39.99
71k reviews
Mixed
Fighting3D Fighter
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$57.5M–$154.6M after Steam's cut $104.5M–$237.8M before the cut
$89.99
76k reviews
Very Positive
FightingAnime

Sizing up your own game? See what its genre can realistically do before you build it.