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How big is Brawlhalla?

Estimated owners
≈ 14.1M–22.9M
from 409k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Brawlhalla out and predicted the genre from its 8 similar games. Every figure here, including Brawlhalla's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–4.4M
best case 9.8M (NARAKA: BLADEPOINT)
The Fighting genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.5M–4.4M copies
≈ $19.0M–$50.2M after Steam's cut
from ~66k reviews
Best case
≈ 7.5M–12.1M copies
NARAKA: BLADEPOINT
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Fighting (5 of 8) and 2D Fighter (2 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts, priced around $20. The breakout hits carry Battle Royale + Martial Arts + Mature; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Gang Beasts
2017
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.6M–$33.8M after Steam's cut $22.9M–$52.0M before the cut
$19.99
66k reviews
Very Positive
FunnyPhysics
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.1M
4.5x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
301k reviews
Mostly Positive
Battle RoyaleMultiplayer
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$57.5M–$154.6M after Steam's cut $104.5M–$237.8M before the cut
$89.99
76k reviews
Very Positive
FightingAnime
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.0M–$96.8M after Steam's cut $65.4M–$148.8M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.4M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Batman™: Arkham Origins
2013
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$18.5M–$49.7M after Steam's cut $33.6M–$76.5M before the cut
$19.99
65k reviews
Very Positive
ActionOpen World
DRAGON BALL Z: KAKAROT
2020
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.6M after Steam's cut $15.3M–$34.8M before the cut
$19.99
58k reviews
Very Positive
ActionRPG

Sizing up your own game? See what its genre can realistically do before you build it.