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wishvane

How many copies did Blade and Sorcery sell?

Estimated copies sold
≈ 1.5M–2.4M
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before the cut
from 62k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blade and Sorcery out and predicted the genre from its 8 similar games. Every figure here, including Blade and Sorcery's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 57k–317k
best case 2.9M (Beat Saber)
The VR genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 57k–317k copies
≈ $532k–$2.0M after Steam's cut
from ~4k reviews
Best case
≈ 2.2M–3.6M copies
Beat Saber · ≈ $18.1M–$48.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Gore (4 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
The games you compared span 2009 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
GORN
2019
Est. copies
≈ 237k–384k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
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VRAction
Battle Talent
2023
Est. copies
≈ 30k–49k
SteamSpy 20k–50k
Est. revenue
$165k–$444k after Steam's cut $301k–$684k before the cut
$19.99
1k reviews
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VRSwordplay
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$329k–$885k after Steam's cut $599k–$1.4M before the cut
$24.99
2k reviews
Very Positive
VRRhythm
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 256k–416k
SteamSpy 500k–1M
Est. revenue
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
5k reviews
Very Positive
ActionClassic
Hellish Quart
2021
Est. copies
≈ 209k–340k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
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Early AccessFighting
Gladius | Gladiator VR Sword fighting
2022
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$30k–$80k after Steam's cut $54k–$124k before the cut
$14.99
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VRGore
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm

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