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How many copies did Battle Talent sell?

Estimated copies sold
≈ 32k–52k
$174k–$469k after Steam's cut $317k–$721k before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Battle Talent and predicted how it would do from its 8 similar games. Every figure here, including Battle Talent's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 128k–816k
best case 2.9M (Beat Saber)
Games like Battle Talent

A typical game among these

≈ 128k–816k copies

≈ $1.2M–$7.4M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 224 to 49k.
The genre you'd be entering
These games
The similar games share VR (6 of 8) and Gore (4 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
When they shipped
The similar games span 2009 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gladius | Gladiator VR Sword fighting
2022
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$127k before Steam's cut
$14.99
301 reviews
Mostly Positive
VRGore
GORN
2019
Est. copies
≈ 237k–385k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$19.99
8k reviews
Very Positive
VRAction
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$332k–$892k after Steam's cut $603k–$1.4M before Steam's cut
$24.99
2k reviews
Very Positive
VRRhythm
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
4k reviews
Very Positive
VRAction
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
9.4x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Hellish Quart
2021
Est. copies
≈ 212k–344k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$17.99
9k reviews
Very Positive
Early AccessFighting
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 314k–510k
SteamSpy 500k–1M
Est. revenue
$863k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$9.99
5k reviews
Very Positive
ActionClassic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.