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What Visual novel games usually sell on Steam

What Visual novel games sell on Steam, shown two ways: a SteamSpy sample of the whole genre, and the Visual novel games people have looked up here.

The whole genre, from SteamSpy's sample
A typical game sells
≈ 82k–133k copies
$224k–$603k after Steam's cut, est.
The top decile
≈ 1.0M–1.7M copies
$2.9M–$7.7M after Steam's cut, est.

Half the reviews in SteamSpy's sample of 142 Visual novel games sit with 12 of them.

Based on the 142 Visual novel games SteamSpy listed on November 15, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Copies are SteamSpy estimates from review counts, not exact sales.

The Visual novel games gathered on wishvane

Across the 1088 Visual novel games compared here, a typical one sells ≈ 40k–57k copies (est.), with the biggest of them, Mirror 2: Project X, at ≈ 2.9M–4.7M. These are the games people chose to compare, not a sample of the genre, so they run far larger than SteamSpy's figures above.

  • The Visual novel games gathered here span 2009 to 2026, and 249 of them shipped in the last two years.
  • The biggest Visual novel games here share nothing more specific than the genre; individually they lead with Choose Your Own Adventure and Dating Sim.
  • Across the Visual novel games gathered here a typical price is $9.99, and the biggest charge more, around $15.

and 1028 more

Building a Visual novel game? Games like yours have already shipped in this genre. Add the ones closest to your game to see what it can realistically sell.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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