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How many copies did STEINS;GATE sell?

Estimated copies sold
≈ 1.1M–1.7M
$8.7M–$23.4M after Steam's cut $15.8M–$36.0M before the cut
from 26k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left STEINS;GATE out and predicted the genre from its 8 similar games. Every figure here, including STEINS;GATE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–3.3M
best case 10.1M (Doki Doki Literature Club!)
The Anime genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.0M–3.3M copies
≈ $7.2M–$21.4M after Steam's cut
from ~69k reviews
Best case
≈ 7.7M–12.5M copies
Doki Doki Literature Club!
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Anime + Dating Sim, priced around $60. The breakout hits carry Dating Sim; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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