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How many copies did The Hungry Lamb: Traveling in the Late Ming Dynasty sell?

Estimated copies sold
≈ 1.4M–2.3M
$3.9M–$10.6M after Steam's cut $7.1M–$16.3M before the cut
from 60k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Hungry Lamb: Traveling in the Late Ming Dynasty out and predicted the genre from its 8 similar games. Every figure here, including The Hungry Lamb: Traveling in the Late Ming Dynasty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 100k–226k
best case 402k (Suzerain)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 100k–226k copies
≈ $376k–$2.1M after Steam's cut
from ~4k reviews
Best case
≈ 306k–497k copies
Suzerain · ≈ $1.7M–$4.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Visual Novel + Choose Your Own Adventure, priced around $20.
The era
The games you compared span 2015 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Suzerain
2020
Est. copies
≈ 306k–497k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$19.99
12k reviews
Very Positive
Visual NovelChoose Your Own Adventure
Aviary Attorney
2015
Est. copies
≈ 105k–171k
SteamSpy 100k–200k
Est. revenue
$434k–$1.2M after Steam's cut $790k–$1.8M before the cut
$14.99
2k reviews
Very Positive
Visual NovelAdventure
Fate/stay night REMASTERED
2024
Est. copies
≈ 113k–183k
SteamSpy 50k–100k
Est. revenue
$928k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$29.99
5k reviews
Overwhelmingly Positive
Visual NovelAnime
Fate/Samurai Remnant
2023
Est. copies
≈ 168k–272k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$5.0M after Steam's cut $3.4M–$7.6M before the cut
$39.99
7k reviews
Very Positive
JRPGRPG
咸鱼殿下 / My journey
2025
Est. copies
≈ 50k–82k
SteamSpy 50k–100k
Est. revenue
$166k–$445k after Steam's cut $301k–$685k before the cut
$11.99
2k reviews
Very Positive
FMVDating Sim
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 79k–128k
SteamSpy 50k–100k
Est. revenue
$217k–$582k after Steam's cut $394k–$896k before the cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
School Days
2026
Est. copies
≈ 185k–301k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$765k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
8k reviews
Mostly Positive
Early AccessRPG
神都不良探 Underdog Detective
2022
Est. copies
≈ 68k–111k
SteamSpy 200k–500k
Est. revenue
$151k–$405k after Steam's cut $274k–$623k before the cut
$7.99
3k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.