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How many copies did The Hungry Lamb: Traveling in the Late Ming Dynasty sell?

Estimated copies sold
≈ 1.5M–2.4M
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
from 60k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Hungry Lamb: Traveling in the Late Ming Dynasty and predicted how it would do from its 8 similar games. Every figure here, including The Hungry Lamb: Traveling in the Late Ming Dynasty's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 102k–237k
best case 388k (Suzerain)
Games like The Hungry Lamb: Traveling in the Late Ming Dynasty

A typical game among these

≈ 102k–237k copies

≈ $385k–$2.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Suzerain at ≈ 296k–481k copies, ≈ $1.6M–$4.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 855 to 7k.
The genre you'd be entering
These games
The similar games share Story Rich (8 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Visual Novel + Choose Your Own Adventure, priced around $20.
When they shipped
The similar games span 2015 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Suzerain
2020
Est. copies
≈ 296k–481k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before Steam's cut
$19.99
12k reviews
Very Positive
Visual NovelChoose Your Own Adventure
Aviary Attorney
2015
Est. copies
≈ 111k–181k
SteamSpy 100k–200k
Est. revenue
$459k–$1.2M after Steam's cut $834k–$1.9M before Steam's cut
$14.99
2k reviews
Very Positive
Visual NovelAdventure
Fate/stay night REMASTERED
2024
Est. copies
≈ 122k–199k
SteamSpy 50k–100k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before Steam's cut
$29.99
5k reviews
Overwhelmingly Positive
Visual NovelAnime
Fate/Samurai Remnant
2023
Est. copies
≈ 175k–284k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$39.99
7k reviews
Very Positive
JRPGRPG
咸鱼殿下 / My journey
2025
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$172k–$463k after Steam's cut $313k–$712k before Steam's cut
$11.99
2k reviews
Very Positive
FMVDating Sim
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–131k
SteamSpy 50k–100k
Est. revenue
$221k–$594k after Steam's cut $401k–$913k before Steam's cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
School Days
2026
Est. copies
≈ 198k–321k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$815k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$14.99
8k reviews
Mostly Positive
Early AccessRPG
神都不良探 Underdog Detective
2022
Est. copies
≈ 71k–115k
SteamSpy 200k–500k
Est. revenue
$156k–$419k after Steam's cut $283k–$645k before Steam's cut
$7.99
3k reviews
Mostly Positive

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