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The realistic ceiling for Precision platformer games

Two honest views of what Precision platformer games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ under 20k copies
under $56k after Steam's cut, est.
The top decile
≈ 20k–50k copies
$56k–$140k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 2,380 Precision platformer games sit with 3 of them.

Based on the 2,380 Precision platformer games SteamSpy lists, its visible subset, not the whole market. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Precision platformer games gathered on wishvane

Across the 199 Precision platformer games compared here, a typical one runs ≈ 176k–232k copies (est.), with Geometry Dash the biggest comparable game at ≈ 32.4M–52.6M. A small, self-selected sample, not the whole market.

  • The Precision platformer games gathered here span 2010 to 2026, a long track record.
  • Across the Precision platformer games gathered here the median price is $5.99, and the biggest charge more, around $10.

and 139 more

Building a Precision platformer game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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