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wishvane

How many copies did Bloody Trapland 2: Curiosity sell?

Estimated copies sold
≈ 29k–46k
$78k–$211k after Steam's cut $143k–$325k before the cut
from 992 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bloody Trapland 2: Curiosity out and predicted the genre from its 8 similar games. Every figure here, including Bloody Trapland 2: Curiosity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–39k
best case 2.8M (Ultimate Chicken Horse)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 21k–39k copies
≈ $48k–$115k after Steam's cut
from ~569 reviews
Best case
≈ 2.1M–3.4M copies
Ultimate Chicken Horse · ≈ $8.7M–$23.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (6 of 8) and Platformer (4 of 8).
The winners
Winners here lead with Precision Platformer + 2D Platformer, priced around $15. The breakout hits carry Local Co-Op + Local Multiplayer; a typical game here doesn't.
The era
The games you compared span 2013 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

1001 Spikes
2014
Est. copies
≈ 40k–65k
SteamSpy 50k–100k
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before the cut
$14.99
770 reviews
Very Positive
N++ (NPLUSPLUS)
2016
Est. copies
≈ 142k–231k
6.2x vs typical
SteamSpy 200k–500k
Est. revenue
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$14.99
4k reviews
Very Positive
Precision Platformer2D Platformer
Bloody Trapland
2013
Est. copies
≈ 210k–341k
7.1x vs typical
SteamSpy under 20k
Est. revenue
$288k–$774k after Steam's cut $523k–$1.2M before the cut
$4.99
4k reviews
Very Positive
Local Co-OpOnline Co-Op
Ultimate Chicken Horse
2016
Est. copies
≈ 2.1M–3.4M
93x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.5M after Steam's cut $15.9M–$36.1M before the cut
$14.99
53k reviews
Overwhelmingly Positive
MultiplayerParty
City Climber
2017
Est. copies
≈ 16k–25k
SteamSpy under 20k
Est. revenue
$22k–$58k after Steam's cut $39k–$89k before the cut
$4.99
456 reviews
Mostly Positive
Flat Heroes
2016
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$63k–$168k after Steam's cut $114k–$259k before the cut
$9.99
569 reviews
Very Positive
2DPvP
Levelhead
2020
Est. copies
≈ 30k–48k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$4.99
1k reviews
Very Positive
Vectronom
2019
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$26k–$69k after Steam's cut $47k–$107k before the cut
$9.99
326 reviews
Very Positive
RhythmPuzzle-Platformer

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