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How many copies did Vectronom sell?

Estimated copies sold
≈ 9k–15k
$26k–$70k after Steam's cut $47k–$108k before Steam's cut
from 329 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vectronom and predicted how it would do from its 8 similar games. Every figure here, including Vectronom's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 106k–254k
best case 47.6M (Geometry Dash)
Games like Vectronom

A typical game among these

≈ 106k–254k copies

≈ $202k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Geometry Dash at ≈ 36.2M–58.9M copies, ≈ $49.7M–$133.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 296 reviews in their first month; the range was 40 to 1k.
The genre you'd be entering
These games
The similar games share Rhythm (6 of 8) and Music (5 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Difficult + Great Soundtrack; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 36.2M–58.9M
197x vs typical
SteamSpy 5M–10M
Est. revenue
$49.7M–$133.7M after Steam's cut $90.4M–$205.7M before Steam's cut
$4.99
647k reviews
Very Positive
DifficultMusic
140
2013
Est. copies
≈ 297k–483k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $741k–$1.7M before Steam's cut
$4.99
5k reviews
Very Positive
PlatformerIndie
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 195k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$14.99
3k reviews
Very Positive
Neon Beats
2019
Est. copies
≈ 189k–308k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
OCO
2021
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$4.99
90 reviews
Very Positive
Precision Platformer2D Platformer
JellyCar Worlds
2022
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$59k–$159k after Steam's cut $108k–$245k before Steam's cut
$7.99
1k reviews
Overwhelmingly Positive
Racing2D Platformer
DEEMO -Reborn-
2020
Est. copies
≈ 83k–135k
SteamSpy 20k–50k
Est. revenue
$570k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$24.99
3k reviews
Very Positive
RhythmAdventure
Leap Year
2024
Est. copies
≈ 80k–129k
SteamSpy 100k–200k
Est. revenue
$109k–$294k after Steam's cut $199k–$452k before Steam's cut
$4.99
3k reviews
Overwhelmingly Positive
ExplorationPrecision Platformer

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