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How big is Neon Beats?

Estimated players who have it
≈ 189k–308k
from 7k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Neon Beats and predicted how it would do from its 8 similar games. Every figure here, including Neon Beats's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 87k–331k
best case 47.6M (Geometry Dash)
Games like Neon Beats

A typical game among these

≈ 87k–331k copies

≈ $338k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Geometry Dash at ≈ 36.2M–58.9M copies, ≈ $49.7M–$133.7M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Precision Platformer + 2D; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

140
2013
Est. copies
≈ 297k–483k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $741k–$1.7M before Steam's cut
$4.99
5k reviews
Very Positive
PlatformerIndie
Electronic Super Joy
2013
Est. copies
≈ 207k–336k
SteamSpy 100k–200k
Est. revenue
$455k–$1.2M after Steam's cut $827k–$1.9M before Steam's cut
$7.99
3k reviews
Very Positive
PlatformerIndie
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 195k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$14.99
3k reviews
Very Positive
Inside My Radio
2015
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$95k–$255k after Steam's cut $173k–$393k before Steam's cut
$14.99
472 reviews
Very Positive
IndieAction
Geometry Dash
2014
Est. copies
≈ 36.2M–58.9M
210x vs typical
SteamSpy 5M–10M
Est. revenue
$49.7M–$133.7M after Steam's cut $90.4M–$205.7M before Steam's cut
$4.99
647k reviews
Very Positive
DifficultMusic
Beatbuddy: Tale of the Guardians
2013
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$206k–$555k after Steam's cut $375k–$854k before Steam's cut
$9.99
1k reviews
Mostly Positive
IndieMusic
Hextech Mayhem: A League of Legends Story™
2021
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$661k before Steam's cut
$9.99
2k reviews
Mostly Positive
MusicRhythm
Hi-Fi RUSH
2023
Est. copies
≈ 893k–1.5M
12x vs typical
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.8M after Steam's cut $13.4M–$30.5M before Steam's cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction

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