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wishvane

How many copies did Inside My Radio sell?

Estimated copies sold
≈ 22k–36k
$90k–$243k after Steam's cut $164k–$373k before the cut
from 472 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Inside My Radio out and predicted the genre from its 8 similar games. Every figure here, including Inside My Radio's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146k–284k
best case 42.5M (Geometry Dash)
The Music genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 146k–284k copies
≈ $390k–$1.1M after Steam's cut
from ~3k reviews
Best case
≈ 32.4M–52.6M copies
Geometry Dash · ≈ $44.4M–$119.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Music (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Precision Platformer + 2D; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Geometry Dash
2014
Est. copies
≈ 32.4M–52.6M
190x vs typical
SteamSpy 5M–10M
Est. revenue
$44.4M–$119.5M after Steam's cut $80.8M–$183.9M before the cut
$4.99
623k reviews
Very Positive
DifficultMusic
Neon Beats
2019
Est. copies
≈ 189k–307k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
Electronic Super Joy
2013
Est. copies
≈ 171k–277k
Est. revenue
$375k–$1.0M after Steam's cut $682k–$1.6M before the cut
$7.99
3k reviews
Very Positive
ActionIndie
140
2013
Est. copies
≈ 244k–396k
SteamSpy 200k–500k
Est. revenue
$335k–$900k after Steam's cut $608k–$1.4M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
Beatbuddy: Tale of the Guardians
2013
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
$170k–$458k after Steam's cut $310k–$705k before the cut
$9.99
1k reviews
Mostly Positive
IndieMusic
Hi-Fi RUSH
2023
Est. copies
≈ 857k–1.4M
11x vs typical
SteamSpy 500k–1M
Est. revenue
$7.1M–$19.0M after Steam's cut $12.9M–$29.2M before the cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 160k–260k
SteamSpy 20k–50k
Est. revenue
$659k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$14.99
3k reviews
Very Positive
Hextech Mayhem: A League of Legends Story™
2021
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$662k before the cut
$9.99
2k reviews
Mostly Positive
MusicRhythm

Sizing up your own game? See what its genre can realistically do before you build it.