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How many copies did Inside My Radio sell?

Estimated copies sold
≈ 23k–37k
$95k–$255k after Steam's cut $173k–$393k before Steam's cut
from 472 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Inside My Radio and predicted how it would do from its 8 similar games. Every figure here, including Inside My Radio's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 174k–331k
best case 47.6M (Geometry Dash)
Games like Inside My Radio

A typical game among these

≈ 174k–331k copies

≈ $473k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Geometry Dash at ≈ 36.2M–58.9M copies, ≈ $49.7M–$133.7M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Precision Platformer + 2D; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 36.2M–58.9M
198x vs typical
SteamSpy 5M–10M
Est. revenue
$49.7M–$133.7M after Steam's cut $90.4M–$205.7M before Steam's cut
$4.99
647k reviews
Very Positive
DifficultMusic
Neon Beats
2019
Est. copies
≈ 189k–308k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
Electronic Super Joy
2013
Est. copies
≈ 207k–336k
SteamSpy 100k–200k
Est. revenue
$455k–$1.2M after Steam's cut $827k–$1.9M before Steam's cut
$7.99
3k reviews
Very Positive
PlatformerIndie
140
2013
Est. copies
≈ 297k–483k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $741k–$1.7M before Steam's cut
$4.99
5k reviews
Very Positive
PlatformerIndie
Beatbuddy: Tale of the Guardians
2013
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$206k–$555k after Steam's cut $375k–$854k before Steam's cut
$9.99
1k reviews
Mostly Positive
IndieMusic
Hi-Fi RUSH
2023
Est. copies
≈ 893k–1.5M
11x vs typical
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.8M after Steam's cut $13.4M–$30.5M before Steam's cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 195k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$14.99
3k reviews
Very Positive
Hextech Mayhem: A League of Legends Story™
2021
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$661k before Steam's cut
$9.99
2k reviews
Mostly Positive
MusicRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.