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How many copies did Hextech Mayhem: A League of Legends Story™ sell?

Estimated copies sold
≈ 58k–95k
$160k–$430k after Steam's cut $291k–$662k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Hextech Mayhem: A League of Legends Story™ out and predicted the genre from its 8 similar games. Every figure here, including Hextech Mayhem: A League of Legends Story™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–9k
best case 252k (Melody's Escape)
The Music genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–9k copies
≈ $8k–$61k after Steam's cut
from ~99 reviews
Best case
≈ 192k–312k copies
Melody's Escape · ≈ $528k–$1.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Music (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Rhythm + Runner, priced around $12. The breakout hits carry Moddable + Stylized; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Runner3
2018
Est. copies
≈ 9k–15k
3.0x vs typical
SteamSpy under 20k
Est. revenue
$50k–$135k after Steam's cut $91k–$207k before the cut
$19.99
300 reviews
Mostly Positive
ActionIndie
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 160k–260k
31x vs typical
SteamSpy 20k–50k
Est. revenue
$659k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$14.99
3k reviews
Very Positive
Melody's Escape
2016
Est. copies
≈ 192k–312k
49x vs typical
SteamSpy 200k–500k
Est. revenue
$528k–$1.4M after Steam's cut $960k–$2.2M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Rhythm Journey
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$5.99
114 reviews
Mostly Positive
IndieRhythm
Nebula Flow
2025
Est. copies
≈ 936–2k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$17.99
39 reviews
Positive
IndieRhythm
Lost in Harmony
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$6.99
59 reviews
Very Positive
IndieCasual
JoJo Siwa: Worldwide Party
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
84 reviews
Mixed
CasualRunner
Melody's Escape 2
2026
Est. copies
≈ 8k–13k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
$33k–$88k after Steam's cut $60k–$136k before the cut
$14.99
332 reviews
Very Positive
Music-Based Procedural GenerationRhythm

Sizing up your own game? See what its genre can realistically do before you build it.