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How many copies did Hextech Mayhem: A League of Legends Story™ sell?

Estimated copies sold
≈ 58k–95k
$160k–$430k after Steam's cut $291k–$661k before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hextech Mayhem: A League of Legends Story™ and predicted how it would do from its 8 similar games. Every figure here, including Hextech Mayhem: A League of Legends Story™'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 262k (Melody's Escape)
Games like Hextech Mayhem: A League of Legends Story™

A typical game among these

≈ 3k–9k copies

≈ $9k–$66k after Steam's cut

from ~100 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Melody's Escape at ≈ 200k–325k copies, ≈ $549k–$1.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 36 reviews in their first month; the range was 2 to 329.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Music (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Rhythm + Runner, priced around $12. The breakout hits carry Moddable + Stylized; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Runner3
2018
Est. copies
≈ 9k–15k
3.0x vs typical
SteamSpy under 20k
Est. revenue
$50k–$135k after Steam's cut $91k–$208k before Steam's cut
$19.99
301 reviews
Mostly Positive
ActionIndie
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 195k–316k
31x vs typical
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$14.99
3k reviews
Very Positive
Melody's Escape
2016
Est. copies
≈ 200k–325k
48x vs typical
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before Steam's cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Rhythm Journey
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $8k–$19k before Steam's cut
$5.99
114 reviews
Very Positive
IndieRhythm
Nebula Flow
2025
Est. copies
≈ 967–2k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$17.99
39 reviews
Positive
IndieRhythm
Lost in Harmony
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$6.99
62 reviews
Very Positive
IndieCasual
JoJo Siwa: Worldwide Party
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
85 reviews
Mixed
CasualRunner
Melody's Escape 2
2026
Est. copies
≈ 9k–14k
3.5x vs typical
SteamSpy 20k–50k
Est. revenue
$36k–$96k after Steam's cut $65k–$148k before Steam's cut
$14.99
350 reviews
Very Positive
Music-Based Procedural GenerationRhythm

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