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How many copies did JoJo Siwa: Worldwide Party sell?

Estimated copies sold
≈ 2k–3k
from 85 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid JoJo Siwa: Worldwide Party and predicted how it would do from its 8 similar games. Every figure here, including JoJo Siwa: Worldwide Party's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 211k–279k
best case 548k (Spirit City: Lofi Sessions)
Games like JoJo Siwa: Worldwide Party

A typical game among these

≈ 211k–279k copies

≈ $833k–$1.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Spirit City: Lofi Sessions at ≈ 418k–679k copies, ≈ $1.4M–$3.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 442 to 3k.
The genre you'd be entering
These games
The similar games share Music (5 of 8) and Runner (5 of 8).
The winners
Winners here lead with Cyberpunk + Runner, priced around $12. The breakout hits carry Cozy + Relaxing + Casual; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ghostrunner 2
2023
Est. copies
≈ 288k–468k
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$39.99
12k reviews
Mostly Positive
CyberpunkAction
Virtual Cottage
2020
Est. copies
≈ 275k–448k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Overwhelmingly Positive
CozyRelaxing
Hextech Mayhem: A League of Legends Story™
2021
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$661k before Steam's cut
$9.99
2k reviews
Mostly Positive
MusicRhythm
BIT.TRIP RUNNER
2011
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$9.99
4k reviews
Very Positive
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before Steam's cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 195k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$14.99
3k reviews
Very Positive
Kind Words (lo fi chill beats to write to)
2019
Est. copies
≈ 258k–420k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$355k–$953k after Steam's cut $645k–$1.5M before Steam's cut
$4.99
9k reviews
Overwhelmingly Positive
EmotionalRelaxing
Spirit City: Lofi Sessions
2024
Est. copies
≈ 418k–679k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$11.99
17k reviews
Overwhelmingly Positive
CozyRelaxing

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