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The realistic ceiling for Platformer games

Two honest views of what Platformer games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ under 20k copies
under $70k after Steam's cut, est.
The top decile
≈ 100k–200k copies
$349k–$699k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 9,113 Platformer games sit with 21 of them.

Based on the 9,113 Platformer games SteamSpy lists, its visible subset, not the whole market. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Platformer games gathered on wishvane

Across the 579 Platformer games compared here, a typical one runs ≈ 21k–164k copies (est.), with Hollow Knight the biggest comparable game at ≈ 19.0M–30.9M. A small, self-selected sample, not the whole market.

  • The Platformer games gathered here span 2006 to 2026, a long track record.
  • Across the Platformer games gathered here the median price is $9.99, and the biggest charge more, around $15.

and 519 more

Building a Platformer game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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