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wishvane

How many copies did Neon White sell?

Estimated copies sold
≈ 489k–795k
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before the cut
from 20k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Neon White out and predicted the genre from its 8 similar games. Every figure here, including Neon White's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 152k–1.2M
best case 4.9M (Crab Game)
The First-Person genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 152k–1.2M copies
≈ $1.1M–$9.3M after Steam's cut
from ~6k reviews
Best case
≈ 3.8M–6.1M copies
Crab Game
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on First-Person (8 of 8) and Parkour (8 of 8).
The winners
Winners here lead with Psychological Horror + Battle Royale, priced around $16. The breakout hits carry Psychological Horror + Multiplayer + Battle Royale; a typical game here doesn't.
The era
The games you compared span 2009 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Cyber Hook
2020
Est. copies
≈ 110k–178k
SteamSpy 50k–100k
Est. revenue
$453k–$1.2M after Steam's cut $823k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
Mirror's Edge™
2009
Est. copies
≈ 2.0M–3.3M
6.4x vs typical
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.4M before the cut
$19.99
39k reviews
Very Positive
Action-AdventureParkour
Hot Lava
2019
Est. copies
≈ 177k–288k
SteamSpy 200k–500k
Est. revenue
$973k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
A Story About My Uncle
2014
Est. copies
≈ 1.5M–2.5M
4.8x vs typical
SteamSpy 5M–10M
Est. revenue
$6.3M–$16.8M after Steam's cut $11.4M–$25.9M before the cut
$14.99
29k reviews
Very Positive
AdventureFirst-Person
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 122k–199k
SteamSpy 200k–500k
Est. revenue
$504k–$1.4M after Steam's cut $917k–$2.1M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Crab Game
2021
Est. copies
≈ 3.8M–6.1M
25x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
White Knuckle
2025
Est. copies
≈ 305k–496k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$16.99
13k reviews
Overwhelmingly Positive
Early AccessParkour
Neon Boost
2019
Est. copies
≈ 71k–115k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayParkour

Sizing up your own game? See what its genre can realistically do before you build it.