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wishvane

How many copies did Katana ZERO sell?

Estimated copies sold
≈ 2.2M–3.5M
$9.0M–$24.1M after Steam's cut $16.3M–$37.1M before the cut
from 76k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Katana ZERO out and predicted the genre from its 8 similar games. Every figure here, including Katana ZERO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.5M–8.9M
best case 29.3M (The Binding of Isaac: Rebirth)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.5M–8.9M copies
≈ $31.7M–$85.3M after Steam's cut
from ~135k reviews
Best case
≈ 22.3M–36.3M copies
The Binding of Isaac: Rebirth · ≈ $92.0M–$247.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-like (4 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $15.
The era
The games you compared span 2012 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Binding of Isaac: Rebirth
2014
Est. copies
≈ 22.3M–36.3M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$92.0M–$247.5M after Steam's cut $167.3M–$380.7M before the cut
$14.99
429k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Dead Cells
2018
Est. copies
≈ 5.5M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.0M–$102.1M after Steam's cut $69.1M–$157.1M before the cut
$24.99
182k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Starbound
2016
Est. copies
≈ 4.9M–8.0M
SteamSpy 2M–5M
Est. revenue
$20.3M–$54.6M after Steam's cut $36.9M–$83.9M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Celeste
2018
Est. copies
≈ 4.4M–7.1M
SteamSpy 2M–5M
Est. revenue
$24.1M–$64.8M after Steam's cut $43.8M–$99.6M before the cut
$19.99
144k reviews
Overwhelmingly Positive
Enter the Gungeon
2016
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$14.7M–$39.6M after Steam's cut $26.8M–$61.0M before the cut
$14.99
89k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Hotline Miami
2012
Est. copies
≈ 6.6M–10.7M
SteamSpy 2M–5M
Est. revenue
$18.0M–$48.4M after Steam's cut $32.8M–$74.5M before the cut
$9.99
126k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Noita
2020
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.8M–$34.3M after Steam's cut $23.2M–$52.7M before the cut
$19.99
88k reviews
Overwhelmingly Positive
PhysicsRogue-like

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