Sign in
wishvane

How many copies did Hotline Miami sell?

Estimated copies sold
≈ 6.6M–10.7M
$18.0M–$48.4M after Steam's cut $32.8M–$74.5M before the cut
from 126k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hotline Miami out and predicted the genre from its 8 similar games. Every figure here, including Hotline Miami's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 207k–491k
best case 4.8M (Hotline Miami 2: Wrong Number)
The Gore genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 207k–491k copies
≈ $1.7M–$3.8M after Steam's cut
from ~8k reviews
Best case
≈ 3.7M–6.0M copies
Hotline Miami 2: Wrong Number · ≈ $15.1M–$40.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Gore (6 of 8) and Violent (6 of 8).
The winners
Winners here lead with Gore + Violent, priced around $15. The breakout hits carry Retro + Great Soundtrack + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Party Hard
2015
Est. copies
≈ 581k–945k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$9.99
13k reviews
Very Positive
Pixel GraphicsStealth
RUINER
2017
Est. copies
≈ 425k–690k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.7M before the cut
$19.99
12k reviews
Very Positive
CyberpunkAction
RED HOT VENGEANCE
2019
Est. copies
≈ 103k–168k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Free to PlayViolent
APE OUT
2019
Est. copies
≈ 117k–190k
SteamSpy 200k–500k
Est. revenue
$483k–$1.3M after Steam's cut $879k–$2.0M before the cut
$14.99
4k reviews
Very Positive
ViolentIndie
POSTAL Redux
2016
Est. copies
≈ 324k–526k
SteamSpy 500k–1M
Est. revenue
$801k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$8.99
8k reviews
Very Positive
Online Co-OpMultiplayer
Twelve Minutes
2021
Est. copies
≈ 199k–323k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
8k reviews
Mostly Positive
IndieAdventure
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.7M–6.0M
9.8x vs typical
SteamSpy 2M–5M
Est. revenue
$15.1M–$40.7M after Steam's cut $27.5M–$62.7M before the cut
$14.99
79k reviews
Very Positive
Great SoundtrackGore
Door Kickers 2: Task Force North
2025
Est. copies
≈ 321k–522k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$24.99
13k reviews
Overwhelmingly Positive
TacticalTop-Down

Sizing up your own game? See what its genre can realistically do before you build it.