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How many copies did Party Hard sell?

Estimated copies sold
≈ 619k–1.0M
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before Steam's cut
from 13k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Party Hard and predicted how it would do from its 8 similar games. Every figure here, including Party Hard's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 578k–806k
best case 1.5M (The Escapists 2)
Games like Party Hard

A typical game among these

≈ 578k–806k copies

≈ $1.2M–$4.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Stealth (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Escapists 2 at ≈ 1.2M–1.9M copies, ≈ $6.4M–$17.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 10k reviews in their first month; the range was 332 to 22k.
The genre you'd be entering
These games
The similar games share Stealth (3 of 8) and Co-op (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Open World, priced around $19. The breakout hits carry Multiplayer + Open World + Pixel Graphics; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.