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How many copies did The Escapists 2 sell?

Estimated copies sold
≈ 1.2M–1.9M
$6.4M–$17.2M after Steam's cut $11.6M–$26.4M before the cut
from 34k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Escapists 2 out and predicted the genre from its 7 similar games. Every figure here, including The Escapists 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.4M
best case 9.8M (RimWorld)
Games like The Escapists 2

The middle of these games

≈ 1.2M–2.4M copies

≈ $5.4M–$8.1M after Steam's cut

from ~48k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 7 of your similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (3 of 7), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: RimWorld at ≈ 7.5M–12.2M copies, ≈ $72.0M–$193.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Base-Building (3 of 7) and Sandbox (3 of 7).
The winners
Winners here lead with Base-Building + Survival, priced around $35. The breakout hits carry Survival + Base-Building + Sandbox; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.5M–12.2M
5.2x vs typical
SteamSpy 5M–10M
Est. revenue
$72.0M–$193.5M after Steam's cut $130.8M–$297.7M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Factorio
2020
Est. copies
≈ 5.8M–9.4M
4.9x vs typical
SteamSpy 5M–10M
Est. revenue
$56.0M–$150.4M after Steam's cut $101.7M–$231.4M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Mindustry
2019
Est. copies
≈ 807k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
POLYGON
2020
Est. copies
≈ 918k–1.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
37k reviews
Mostly Positive
Free to PlayFPS
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Realm of the Mad God Exalt
2012
Est. copies
≈ 3.0M–4.9M
SteamSpy 500k–1M
Est. revenue
Free
Free
48k reviews
Very Positive
Pixel GraphicsMMORPG
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports

Sizing up your own game? See what its genre can realistically do before you build it.