Sign in
wishvane

How many copies did Mindustry sell?

Estimated copies sold
≈ 792k–1.3M
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before the cut
from 27k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mindustry out and predicted the genre from its 8 similar games. Every figure here, including Mindustry's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 879k–1.4M
best case 8.0M (Factorio)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 879k–1.4M copies
≈ $5.5M–$9.2M after Steam's cut
from ~24k reviews
Best case
≈ 6.1M–10.0M copies
Factorio · ≈ $59.0M–$158.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Base-Building + Survival, priced around $32. The breakout hits carry Survival + Automation + Zombies; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Dome Keeper
2022
Est. copies
≈ 521k–847k
SteamSpy 2M–5M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$19.99
31k reviews
Very Positive
Factorio
2020
Est. copies
≈ 6.1M–10.0M
9.9x vs typical
SteamSpy 5M–10M
Est. revenue
$59.0M–$158.5M after Steam's cut $107.2M–$243.9M before the cut
$35.00
232k reviews
Overwhelmingly Positive
AutomationBase-Building
The Riftbreaker
2021
Est. copies
≈ 605k–984k
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.7M before the cut
$29.99
24k reviews
Very Positive
Base-BuildingTower Defense
Forts
2017
Est. copies
≈ 863k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before the cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.4M–$12.4M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.