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How many copies did Mindustry sell?

Estimated copies sold
≈ 813k–1.3M
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
from 28k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mindustry and predicted how it would do from its 8 similar games. Every figure here, including Mindustry's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 981k–1.6M
best case 7.7M (Factorio)
Games like Mindustry

A typical game among these

≈ 981k–1.6M copies

≈ $6.7M–$10.6M after Steam's cut

from ~25k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Factorio at ≈ 5.9M–9.5M copies, ≈ $56.4M–$151.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 3k to 86k.
The genre you'd be entering
These games
The similar games share Base-Building (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35. The breakout hits carry Automation + Crafting + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Dome Keeper
2022
Est. copies
≈ 558k–906k
SteamSpy 2M–5M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.6M before Steam's cut
$19.99
32k reviews
Very Positive
Factorio
2020
Est. copies
≈ 5.9M–9.5M
9.5x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
The Riftbreaker
2021
Est. copies
≈ 619k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before Steam's cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Forts
2017
Est. copies
≈ 876k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.6M–$14.9M before Steam's cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder

Sizing up your own game? See how many copies games in its genre usually sell before you build it.