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How many copies did Forts sell?

Estimated copies sold
≈ 876k–1.4M
$3.6M–$9.7M after Steam's cut $6.6M–$14.9M before Steam's cut
from 25k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Forts and predicted how it would do from its 8 similar games. Every figure here, including Forts's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 381k–1.2M
best case 4.0M (Scrap Mechanic)
Games like Forts

A typical game among these

≈ 381k–1.2M copies

≈ $3.1M–$10.9M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Scrap Mechanic at ≈ 3.1M–5.0M copies, ≈ $24.3M–$65.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 3k to 122k.
The genre you'd be entering
These games
The similar games share Building (7 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Building + Sandbox, priced around $29.
When they shipped
The similar games span 2017 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–327k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X
Scrap Mechanic
2026
Est. copies
≈ 3.1M–5.0M
8.4x vs typical
SteamSpy 2M–5M
Est. revenue
$24.3M–$65.4M after Steam's cut $44.2M–$100.6M before Steam's cut
$28.99
123k reviews
Very Positive
BuildingSandbox
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 320k–521k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Dig or Die
2018
Est. copies
≈ 130k–212k
SteamSpy 200k–500k
Est. revenue
$430k–$1.2M after Steam's cut $782k–$1.8M before Steam's cut
$11.99
4k reviews
Very Positive
SurvivalOpen World Survival Craft
RoadCraft
2025
Est. copies
≈ 407k–661k
SteamSpy 200k–500k
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before Steam's cut
$39.99
16k reviews
Mostly Positive
SimulationBuilding
Gas Station Simulator
2021
Est. copies
≈ 687k–1.1M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before Steam's cut
$19.99
28k reviews
Very Positive
SimulationEconomy
Stationeers
2017
Est. copies
≈ 320k–520k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before Steam's cut
$34.99
9k reviews
Very Positive
Early AccessSpace

Sizing up your own game? See how many copies games in its genre usually sell before you build it.