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wishvane

How many copies did RoadCraft sell?

Estimated copies sold
≈ 386k–626k
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before the cut
from 16k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RoadCraft out and predicted the genre from its 8 similar games. Every figure here, including RoadCraft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–2.6M
best case 9.7M (Schedule I)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.6M–2.6M copies
≈ $14.0M–$20.5M after Steam's cut
from ~56k reviews
Best case
≈ 7.4M–12.0M copies
Schedule I · ≈ $40.7M–$109.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20. The breakout hits carry Co-op + Crime + Action; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$24.99
38k reviews
Very Positive
SpaceAction
Schedule I
2025
Est. copies
≈ 7.4M–12.0M
5.5x vs typical
SteamSpy 10M–20M
Est. revenue
$40.7M–$109.3M after Steam's cut $73.9M–$168.2M before the cut
$19.99
308k reviews
Overwhelmingly Positive
Brick Rigs
2023
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$19.99
58k reviews
Very Positive
SandboxDestruction
My Summer Car
2025
Est. copies
≈ 2.8M–4.5M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.8M after Steam's cut $20.8M–$47.3M before the cut
$14.99
116k reviews
Very Positive
Automobile SimSimulation
Gas Station Simulator
2021
Est. copies
≈ 677k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$19.99
27k reviews
Very Positive
SimulationEconomy
Supermarket Simulator
2025
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$11.0M–$29.5M after Steam's cut $20.0M–$45.4M before the cut
$19.99
83k reviews
Very Positive
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$10.6M–$28.5M after Steam's cut $19.3M–$43.9M before the cut
$19.99
56k reviews
Very Positive
SimulationAutomobile Sim
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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