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How many copies did Schedule I sell?

Estimated copies sold
≈ 7.9M–12.8M
$43.4M–$116.6M after Steam's cut $78.8M–$179.4M before Steam's cut
from 318k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Schedule I and predicted how it would do from its 8 similar games. Every figure here, including Schedule I's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 719k–2.0M
best case 56.0M (PAYDAY 2)
Games like Schedule I

A typical game among these

≈ 719k–2.0M copies

≈ $6.6M–$11.6M after Steam's cut

from ~39k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: PAYDAY 2 at ≈ 42.7M–69.3M copies, ≈ $117.2M–$315.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 4k to 12k.
The genre you'd be entering
These games
The similar games share Crime (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Co-op + FPS, priced around $10. The breakout hits carry Looter Shooter + Co-op + FPS; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Drug Dealer Simulator
2020
Est. copies
≈ 522k–848k
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before Steam's cut
$19.99
21k reviews
Very Positive
SimulationCrime
NBA 2K21
2020
Est. copies
≈ 962k–1.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
39k reviews
Mixed
BasketballSports
Police Simulator: Patrol Officers
2022
Est. copies
≈ 574k–933k
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.6M before Steam's cut
$29.99
23k reviews
Mostly Positive
SimulationCrime
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
PAYDAY™ The Heist
2011
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$7.1M–$19.1M after Steam's cut $12.9M–$29.5M before Steam's cut
$9.99
41k reviews
Very Positive
FPSAction
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 464k–755k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
PAYDAY 2
2013
Est. copies
≈ 42.7M–69.3M
17x vs typical
SteamSpy 20M–50M
Est. revenue
$117.2M–$315.1M after Steam's cut $213.1M–$484.7M before Steam's cut
$9.99
675k reviews
Very Positive
Co-opAction
Thief Simulator
2018
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$19.99
40k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.