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How many copies did Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator sell?

Estimated copies sold
≈ 464k–755k
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
from 19k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator and predicted how it would do from its 8 similar games. Every figure here, including Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.2M–3.9M
best case 27.0M (BeamNG.drive)
Games like Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

A typical game among these

≈ 2.2M–3.9M copies

≈ $20.1M–$40.1M after Steam's cut

from ~76k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Driving (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Physics + Destruction + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
175k reviews
Very Positive
RacingAutomobile Sim
My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation
Farming Simulator 19
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.5M before Steam's cut
$17.99
76k reviews
Very Positive
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
5.5x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Car Mechanic Simulator 2018
2017
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.5M–$44.4M before Steam's cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
DiRT Rally 2.0
2019
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$19.99
49k reviews
Very Positive
RacingAutomobile Sim
F1® 2020
2020
Est. copies
≈ 990k–1.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.2M after Steam's cut $45.5M–$103.4M before Steam's cut
$29.99
100k reviews
Mostly Positive
RacingOpen World

Sizing up your own game? See how many copies games in its genre usually sell before you build it.