Sign in
wishvane

How many copies did Thief Simulator sell?

Estimated copies sold
≈ 1.2M–1.9M
$6.6M–$17.7M after Steam's cut $12.0M–$27.3M before the cut
from 39k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thief Simulator out and predicted the genre from its 8 similar games. Every figure here, including Thief Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–5.5M
best case 46.0M (PAYDAY 2)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.0M–5.5M copies
≈ $19.8M–$45.2M after Steam's cut
from ~62k reviews
Best case
≈ 35.0M–56.9M copies
PAYDAY 2 · ≈ $96.2M–$258.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Stealth (4 of 8).
The winners
Winners here lead with FPS + Stealth, priced around $15. The breakout hits carry FPS + Multiplayer + Stealth; a typical game here doesn't.
The era
The games you compared span 2011 to 2017, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

PAYDAY 2
2013
Est. copies
≈ 35.0M–56.9M
11x vs typical
SteamSpy 20M–50M
Est. revenue
$96.2M–$258.7M after Steam's cut $174.9M–$398.0M before the cut
$9.99
674k reviews
Very Positive
Co-opAction
theHunter: Call of the Wild™
2017
Est. copies
≈ 6.9M–11.2M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$37.9M–$102.0M after Steam's cut $69.0M–$156.9M before the cut
$19.99
201k reviews
Very Positive
HuntingOpen World
This War of Mine
2014
Est. copies
≈ 5.1M–8.2M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$27.8M–$74.8M after Steam's cut $50.6M–$115.0M before the cut
$19.99
97k reviews
Very Positive
SurvivalWar
Assassin's Creed® Unity
2014
Est. copies
≈ 4.4M–7.1M
SteamSpy 2M–5M
Est. revenue
$36.3M–$97.5M after Steam's cut $65.9M–$149.9M before the cut
$29.99
85k reviews
Mostly Positive
Open WorldParkour
Rain World
2017
Est. copies
≈ 1.9M–3.1M
SteamSpy 1M–2M
Est. revenue
$13.0M–$34.9M after Steam's cut $23.6M–$53.7M before the cut
$24.99
55k reviews
Very Positive
DifficultAtmospheric
Goat Simulator
2014
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$10.0M–$26.9M after Steam's cut $18.2M–$41.4M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
PAYDAY™ The Heist
2011
Est. copies
≈ 2.1M–3.5M
SteamSpy 2M–5M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.2M before the cut
$9.99
41k reviews
Very Positive
FPSAction
Watch_Dogs™
2014
Est. copies
≈ 2.7M–4.3M
SteamSpy 1M–2M
Est. revenue
$14.7M–$39.5M after Steam's cut $26.7M–$60.7M before the cut
$19.99
51k reviews
Mostly Positive
Open WorldHacking

Sizing up your own game? See what its genre can realistically do before you build it.