Sign in
wishvane

How many copies did Goat Simulator sell?

Estimated copies sold
≈ 3.9M–6.4M
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before Steam's cut
from 70k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Goat Simulator and predicted how it would do from its 8 similar games. Every figure here, including Goat Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.0M–10.1M
best case 12.2M (VRChat)
Games like Goat Simulator

A typical game among these

≈ 3.0M–10.1M copies

≈ $12.6M–$71.3M after Steam's cut

from ~95k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: VRChat at ≈ 9.3M–15.1M copies.

The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with VR + Anime.
When they shipped
The similar games span 2008 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bully: Scholarship Edition
2008
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
$11.0M–$29.6M after Steam's cut $20.0M–$45.6M before Steam's cut
$14.99
42k reviews
Very Positive
Open WorldAction
VRChat
2017
Est. copies
≈ 9.3M–15.1M
2.8x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Human Fall Flat
2016
Est. copies
≈ 9.5M–15.4M
2.4x vs typical
SteamSpy 10M–20M
Est. revenue
$52.0M–$139.7M after Steam's cut $94.5M–$214.9M before Steam's cut
$19.99
227k reviews
Very Positive
Co-opFunny
My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.0M after Steam's cut $46.0M–$104.7M before Steam's cut
$19.99
73k reviews
Very Positive
God GameOpen World
Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before Steam's cut
$2.99
36k reviews
Very Positive
SimulationFunny
House Party
2022
Est. copies
≈ 383k–623k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before Steam's cut
$24.99
15k reviews
Very Positive
NudityMature

Sizing up your own game? See how many copies games in its genre usually sell before you build it.