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wishvane

How many copies did Goat Simulator sell?

Estimated copies sold
≈ 3.6M–5.9M
$10.0M–$26.9M after Steam's cut $18.2M–$41.4M before the cut
from 70k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Goat Simulator out and predicted the genre from its 8 similar games. Every figure here, including Goat Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–9.6M
best case 12.0M (VRChat)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.5M–9.6M copies
≈ $10.5M–$64.8M after Steam's cut
from ~94k reviews
Best case
≈ 9.1M–14.9M copies
VRChat
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with VR + Anime, priced around $20.
The era
The games you compared span 2008 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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NudityMature

Sizing up your own game? See what its genre can realistically do before you build it.