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wishvane

How many copies did Hand Simulator sell?

Estimated copies sold
≈ 1.2M–2.0M
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
from 36k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hand Simulator out and predicted the genre from its 8 similar games. Every figure here, including Hand Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–2.7M
best case 12.0M (VRChat)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.9M–2.7M copies
≈ $14.7M–$36.7M after Steam's cut
from ~72k reviews
Best case
≈ 9.1M–14.9M copies
VRChat
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and VR (5 of 8).
The winners
Winners here lead with VR + Anime, priced around $20. The breakout hits carry Anime + Memes + Funny; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.