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How many copies did Microsoft Flight Simulator (2020) 40th Anniversary Edition sell?

Estimated copies sold
≈ 1.8M–2.9M
$29.9M–$80.5M after Steam's cut $54.4M–$123.8M before Steam's cut
from 73k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Microsoft Flight Simulator (2020) 40th Anniversary Edition and predicted how it would do from its 8 similar games. Every figure here, including Microsoft Flight Simulator (2020) 40th Anniversary Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 826k–1.6M
best case 27.0M (BeamNG.drive)
Games like Microsoft Flight Simulator (2020) 40th Anniversary Edition

A typical game among these

≈ 826k–1.6M copies

≈ $10.8M–$17.7M after Steam's cut

from ~22k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Realistic (7 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Driving + Destruction + Automobile Sim; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 429k–697k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Transport Fever 2
2019
Est. copies
≈ 950k–1.5M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before Steam's cut
$39.99
33k reviews
Very Positive
SimulationStrategy
DCS World Steam Edition
2013
Est. copies
≈ 2.6M–4.2M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Very Positive
SimulationFlight
VTOL VR
2017
Est. copies
≈ 752k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before Steam's cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
IL-2 Sturmovik: Battle of Stalingrad
2014
Est. copies
≈ 559k–909k
SteamSpy 200k–500k
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$49.99
10k reviews
Mostly Positive
FlightRealistic
X-Plane 11
2017
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight
Microsoft Flight Simulator X: Steam Edition
2014
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.5M after Steam's cut $18.6M–$42.2M before Steam's cut
$24.99
27k reviews
Very Positive
FlightSimulation

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