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wishvane

How many copies did Microsoft Flight Simulator X: Steam Edition sell?

Estimated copies sold
≈ 1.4M–2.2M
$9.4M–$25.4M after Steam's cut $17.2M–$39.0M before the cut
from 26k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Microsoft Flight Simulator X: Steam Edition out and predicted the genre from its 8 similar games. Every figure here, including Microsoft Flight Simulator X: Steam Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 790k–1.9M
best case 24.7M (BeamNG.drive)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 790k–1.9M copies
≈ $10.7M–$17.3M after Steam's cut
from ~22k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Realistic (7 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Driving + Destruction + Automobile Sim; a typical game here doesn't.
The era
The games you compared span 2013 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2020
Est. copies
≈ 1.9M–3.1M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$31.5M–$84.7M after Steam's cut $57.3M–$130.3M before the cut
$59.99
72k reviews
Mostly Positive
SimulationFlight
VTOL VR
2017
Est. copies
≈ 744k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
X-Plane 11
2017
Est. copies
≈ 691k–1.1M
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before the cut
$29.99
20k reviews
Very Positive
SimulationFlight
IL-2 Sturmovik: Battle of Stalingrad
2014
Est. copies
≈ 512k–832k
SteamSpy 200k–500k
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.1M before the cut
$49.99
10k reviews
Mostly Positive
FlightRealistic
DCS World Steam Edition
2013
Est. copies
≈ 2.1M–3.4M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Very Positive
SimulationFlight
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 414k–673k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Transport Fever 2
2019
Est. copies
≈ 924k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.3M after Steam's cut $18.5M–$42.0M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy

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