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How many copies did Rec Room sell?

Estimated copies sold
≈ 2.1M–3.4M
from 83k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rec Room out and predicted the genre from its 8 similar games. Every figure here, including Rec Room's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.6M–12.8M
best case 52.4M (War Thunder)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.6M–12.8M copies
≈ $26.4M–$90.8M after Steam's cut
from ~219k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Racing (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat, priced around $20.
The era
The games you compared span 2013 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.