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How many copies did CarX Drift Racing Online sell?

Estimated copies sold
≈ 3.1M–5.0M
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
from 89k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CarX Drift Racing Online out and predicted the genre from its 4 similar games. Every figure here, including CarX Drift Racing Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–10.8M
best case 24.7M (BeamNG.drive)
The Automobile Sim genre

All 4 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.9M–10.8M copies
≈ $19.3M–$95.5M after Steam's cut
from ~86k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (3 of 4) and Driving (3 of 4).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2015 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Scrap Mechanic
2016
Est. copies
≈ 4.7M–7.7M
SteamSpy 2M–5M
Est. revenue
$26.0M–$69.8M after Steam's cut $47.2M–$107.4M before the cut
$19.99
118k reviews
Very Positive
BuildingSandbox
MudRunner
2017
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$8.2M–$22.1M after Steam's cut $15.0M–$34.1M before the cut
$19.99
44k reviews
Very Positive
OffroadSimulation
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
SnowRunner
2021
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.2M after Steam's cut $20.4M–$46.4M before the cut
$29.99
55k reviews
Very Positive
SimulationAutomobile Sim

Sizing up your own game? See what its genre can realistically do before you build it.